DT

Vision

It is imperative that children develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.

At Village Primary School children see Design and technology as an inspiring practical subject. In every lesson, children have the opportunity to use and develop their imagination and creativity to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values.

Children acquire a broad range of subject knowledge and draw on disciplines from other subject areas such as mathematics, art and computing and these links are highlighted. Pupils are encouraged to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world.

Children at Village understand and apply the principles of nutrition and learn how to cook. They understand the importance of a healthy lifestyle; we instil a love for cooking as an expression of creativity and a crucial life skill that enables children to feed themselves and others affordably and well, now and in later life.

It is our aim that children understand that high quality design and technology education makes an essential contribution to the creativity, culture, economy and well-being of the nation.

 

DT – Curriculum Map

  Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
Year 1 Portraits

 

Weaving

 

Collage Structures – Homes

 

Mechanisms – Moving Pictures Nutrition – Eating Fruit and Vegetables
Year 2 Printing

 

Drawing and Painting – artist study that links with History/Science/Geography History/Science/Geography. Drawing and Painting/Clay vehicles History/Science/Geography. Drawing and Painting/Clay vehicles puppets Cooking and nutrition – balanced diet
Skills
KS1
Design

·         Design purposeful, functional, appealing products for themselves and other users based on design criteria

·         Generate, develop, model and communicate their ideas through talking, drawing, templates, mock ups and, where appropriate, information and communication technology

Make

·         Select from and use a range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing)

·         Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics

Evaluate

·         Explore and evaluate a range of existing products

·         Evaluate their ideas and products against design criteria

Technical Knowledge

·         Build structures, exploring how they can be made stronger, stuffer and more stable

·         Explore and use mechanisms (for example, levers, sliders, wheels and axles), in their products

Cooking and nutrition

·         Use the basic principles of a healthy and varied diet to prepare dishes

·         Understand where food comes from

 

 

Year 3 Relief Painting and monoprints Seascapes Still life drawing/tone Structures and Textiles – Dye Cooking and Nutrition – Healthy soup Control Mechanisms – Pulleys
Year 4 Clay/structures – Egyptian chairs

 

Drawing – animals and their habitats

 

Collages Settlements and Structures Torches

 

Control Mechanisms
Year 5 Sculpture/Painting Observation and still life drawing Collage Moving Toys- link to Victorians Structures – Shelters

 

Cooking and Nutrition – Baking Bread
Year 6 Textiles/Painting

 

Drawing

 

Printing Structures – Bridges Controllable Vehicles Cooking and Nutrition – a meal for a purpose
Skills
KS2
Design

·         Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups

·         Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, patterns pieces and computer-aided design

Make

·         Select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing), accurately

·         Select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities

Evaluate

·         Investigate and analyse a range of existing products

·         Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work

·         Understand how key events and individuals in design and technology have helped shape the world

Technical knowledge

·         Apply their understanding of how to strengthen, stiffen and reinforce more complex structures

·         Understand and use mechanical systems in their products (for example, gears, pulleys, cams, levers and linkages)

·         Understand and use electri8cal systems in their products (for example, series circuits incorporating switches, bulbs, buzzers and motors)

·         Apply their understanding of computing to programme, monitor and control their products

Cooking and nutrition

·         Understand and apply the principles of a healthy and varied diet

·         Prepare and cook a variety of predominantly savoury dishes using a range o cooking techniques

·         Understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed